


Scoring and grading for Stepmania is almost identical to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed.Ģ- Drop The Dodongo: Link, Zelda, The King, Squadala Man, Gannonģ- KAN KAN!(Restepped): SNN and a Random GuyĤ- Super Mario Hyadain: Mario, Luigi, Koopa, Peachĥ- (GBA) Bowser's Castle 3: Mario Kart Wii and Mario Kart Super Circuit An E indicates failure for a player to survive the length of the song without completely draining his/her life bar. An award of AAAA (quadruple A) is the highest award and indicates that a player has triggered all arrows with "marvelous" timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold arrows. The player's efforts are awarded by letter grades and a number score that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. Stepmania strongly utilizes a player's sense of rhythm in its game play. The moving arrows will meet the targets based on the beat of the song. When they meet the targets, the player should press the corresponding arrows on his or her keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they will meet with a normally stationary set of target arrows.
